Game characterizations of course of equivalences are an established theme in concurrency theory; they tend to be systematic but not generic (Glabbeek, 1990; Chen and Deng, 2008). Work on video games for spectra of quantitative equivalences is positioned equally (Fahrenberg et al., 2011). The idea of developing (bi)simulation games in coalgebraic generality goes again to work on branching-time simulations...